// TOWN DIALOGUE SCRIPT
//    Town 65: Generic Dungeon

begintalkscript;

variables;

short i,j,k,r1,choice;

// Jeff

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 1;
	question = "Jeff";
	text1 = "A portly, embittered man stands at the bar waiting for you. He looks up at you with bleary eyes. _I'm Jeff. What's it to you?_";
	text5 = "Jeff grumbles.";
	action = INTRO;

begintalknode;
	state = 1;
	nextstate = 2;
	question = "_So what are you doing here?_";
	text1 = "_I'm here to tell you my whole life story. What'd you expect?_";

begintalknode;
	state = 2;
	nextstate = 3;
	question = "_Oh, good. Please tell me your life story._";
	text1 = "_Yeah. Isn't that what everyone's supposed to do? You walk in, some random weird looking heavily armed people from the Empire's enemy, and I'm supposed to just spill my guts to you. Right?_";
	text2 = "_It's so implausible it makes me sick._";

begintalknode;
	state = 3;
	nextstate = 4;
	question = "_Well, this is a game after all._";
	text1 = "_I didn't want to be in this game. It's shareware, for God's sake! I wanted to be in a nice commercial game._";

begintalknode;
	state = 4;
	nextstate = 5;
	question = "_What do you consider a nice commercial game?_";
	text1 = "_Like Baldur's Gate! That would be awesome! Not much dialogue, but high exposure! Great for good roles! Or Skyrim! World of Warcraft! Even, if I had to, one of those wordy, artsy indie games._";
	text2 = "_Whatever. Blah, blah, blah._";

begintalknode;
	state = 5;
	nextstate = 6;
	question = "_What's with all the blahs?_";
	text1 = "_Oh, just go on and finish the game. You're close. I'm going to work on my resume._";

begintalknode;
	state = 6;
	nextstate = -1;
	question = "_How's the resume coming?_";
	text1 = "_Bah. Now, one of the Persona games? Love to be in them! Have you heard the things they let you do in those? It's bananas!_ You leave him to his dreams.";
	action = END_TALK;

// Town Guard

begintalknode;
	tag = 60;
	state = -1;
	nextstate = 29;
	question = "Town Guard";
	text1 = "You meet a guard. _Hi, I'm a guard._";
	text5 = "This is a guard. ";
	action = INTRO;

begintalknode;
	state = 29;
	nextstate = 30;
	question = "_How's life?_";
	text1 = "_I'm a guard,_ he says helpfully. _I'M SO HAPPY TO BE TALKING TO YOU._";

begintalknode;
	state = 30;
	nextstate = -1;
	question = "_Got anything useful to say?_";
	text1 = "_I'm a guard,_ he repeats. This is just an uninteresting, interchangeable NPC. Lots of them around. Nothin' to see here.";
	action = END_TALK;

